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	<title>Comments on: On-line mindmapping and concept mapping</title>
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	<link>http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/</link>
	<description>Stuff about Topicscape, mindmapping, organizing information</description>
	<pubDate>Sat, 22 Nov 2008 06:59:06 +0000</pubDate>
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		<title>By: Argey</title>
		<link>http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-13</link>
		<dc:creator>Argey</dc:creator>
		<pubDate>Thu, 15 Mar 2007 02:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-13</guid>
		<description>Topicscape was developed mainly in Java using OpenGL because a port to Mac and Linux is firmly on the roadmap.  It uses some DLLs written in C++ to let it handle tasks like paste special through Windows calls, and porting those to the equivalent on each platform would be the main effort.

We know from the many requests we've had that 3D Topicscape appeals to Mac mindmapping people, but fleshing out the features of the Pro version is going to be driving us for the next few months.  We'll be releasing the next Beta today or tomorrow, in fact.

Roy</description>
		<content:encoded><![CDATA[<p>Topicscape was developed mainly in Java using OpenGL because a port to Mac and Linux is firmly on the roadmap.  It uses some DLLs written in C++ to let it handle tasks like paste special through Windows calls, and porting those to the equivalent on each platform would be the main effort.</p>
<p>We know from the many requests we&#8217;ve had that 3D Topicscape appeals to Mac mindmapping people, but fleshing out the features of the Pro version is going to be driving us for the next few months.  We&#8217;ll be releasing the next Beta today or tomorrow, in fact.</p>
<p>Roy</p>
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	<item>
		<title>By: dstorrs</title>
		<link>http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-12</link>
		<dc:creator>dstorrs</dc:creator>
		<pubDate>Wed, 14 Mar 2007 19:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-12</guid>
		<description>Drat drat, double drat.  I keep forgetting that Wordpress will eat anything after a "greater-than" or "less-than" sign...which means I can't use my standard smileys.

Anyway, I was just asking if there's any plans in the works to port Topicscape to the Mac?

--Dks</description>
		<content:encoded><![CDATA[<p>Drat drat, double drat.  I keep forgetting that Wordpress will eat anything after a &#8220;greater-than&#8221; or &#8220;less-than&#8221; sign&#8230;which means I can&#8217;t use my standard smileys.</p>
<p>Anyway, I was just asking if there&#8217;s any plans in the works to port Topicscape to the Mac?</p>
<p>&#8211;Dks</p>
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	<item>
		<title>By: dstorrs</title>
		<link>http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-11</link>
		<dc:creator>dstorrs</dc:creator>
		<pubDate>Wed, 14 Mar 2007 19:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-11</guid>
		<description>Actually, when we were first sketching out the design for Kayuda, we did a survey of all the mindmapping and related software that we could find.  I thought that Topicscape looked really interesting...it's a new approach to the problem, and its more 3D approach makes it more "concrete".  It takes advantage of all those hardwired neurons that are designed solely for manipulating the physical universe.

Unfortunately, I'm a Mac user....  :&lt;I&gt;</description>
		<content:encoded><![CDATA[<p>Actually, when we were first sketching out the design for Kayuda, we did a survey of all the mindmapping and related software that we could find.  I thought that Topicscape looked really interesting&#8230;it&#8217;s a new approach to the problem, and its more 3D approach makes it more &#8220;concrete&#8221;.  It takes advantage of all those hardwired neurons that are designed solely for manipulating the physical universe.</p>
<p>Unfortunately, I&#8217;m a Mac user&#8230;.  :<i></i></p>
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	<item>
		<title>By: Argey</title>
		<link>http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-10</link>
		<dc:creator>Argey</dc:creator>
		<pubDate>Wed, 14 Mar 2007 15:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-10</guid>
		<description>Yes, I'm all for freedom in information maps and I'd go along with your deliberate design decision.  

If you look at 3D Topicscape, you'll see something similar.  Although at any one time there is one topic around which the landscape is built, any node can be nominated as that central topic.

I think radiant maps and Buzan's rules are good for learning - they keep the learner's focus from wandering and provide motivation.  For mindmaps in the adult world much more flexibility is needed.

Roy</description>
		<content:encoded><![CDATA[<p>Yes, I&#8217;m all for freedom in information maps and I&#8217;d go along with your deliberate design decision.  </p>
<p>If you look at 3D Topicscape, you&#8217;ll see something similar.  Although at any one time there is one topic around which the landscape is built, any node can be nominated as that central topic.</p>
<p>I think radiant maps and Buzan&#8217;s rules are good for learning - they keep the learner&#8217;s focus from wandering and provide motivation.  For mindmaps in the adult world much more flexibility is needed.</p>
<p>Roy</p>
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		<title>By: dstorrs</title>
		<link>http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-9</link>
		<dc:creator>dstorrs</dc:creator>
		<pubDate>Wed, 14 Mar 2007 15:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.topicscape.com/blog/2007/03/13/on-line-mindmapping-and-concept-mapping/#comment-9</guid>
		<description>Roy,

Thanks for the mention.  Yes, we're &#34;public alpha&#34;...we REALLY wanted to get some live feedback.  :&#38;gt;  At the same time, our quality is (in my not so humble opinion) very good.  The only reason we're calling it &#34;alpha&#34; is because you will still see various warning messages pop up about transport errors and the like. These don't actually impact your ability to use the application, they are just annoying.  We're squashing them as fast as we find them, and expect them to be gone in another week or two.

As to us not being a mind-mapping tool because of our lack of a root node...that's true, and it was a deliberate design decision.  (For those who aren't familiar with mind maps: mind maps, as defined by Tony Buzan back in the 70s, start from a specific center and work outwards in a branching structure.  The fancy name for this is a &#34;directed acyclic graph&#34; or DAG for short.)  DAGs are nice, but they can be limiting.  Human thought doesn't follow a neat, outwardly-branching, never-crosslinking structure, which means I've always been somewhat puzzled about why Buzan defined it that way.  So, when we built Kayuda, we made it so that any node could link to any node, not just to once immediately &#34;below&#34; it on its own branch.  We also allow you to put arbitrary amounts of text in your nodes.  And soon we will have support for embedding images, video, sound, and other arbitrary files. 

On the other hand,  if you want a formal mind map, it's trivial to build one in Kayuda.  Just start from your initial node and branch outwards without crosslinking anything or linking back to a previous node.

Hope this is useful.

--Dks
Chief Evil Overlord of the Kayuda Team</description>
		<content:encoded><![CDATA[<p>Roy,</p>
<p>Thanks for the mention.  Yes, we&#8217;re &quot;public alpha&quot;&#8230;we REALLY wanted to get some live feedback.  :&amp;gt;  At the same time, our quality is (in my not so humble opinion) very good.  The only reason we&#8217;re calling it &quot;alpha&quot; is because you will still see various warning messages pop up about transport errors and the like. These don&#8217;t actually impact your ability to use the application, they are just annoying.  We&#8217;re squashing them as fast as we find them, and expect them to be gone in another week or two.</p>
<p>As to us not being a mind-mapping tool because of our lack of a root node&#8230;that&#8217;s true, and it was a deliberate design decision.  (For those who aren&#8217;t familiar with mind maps: mind maps, as defined by Tony Buzan back in the 70s, start from a specific center and work outwards in a branching structure.  The fancy name for this is a &quot;directed acyclic graph&quot; or DAG for short.)  DAGs are nice, but they can be limiting.  Human thought doesn&#8217;t follow a neat, outwardly-branching, never-crosslinking structure, which means I&#8217;ve always been somewhat puzzled about why Buzan defined it that way.  So, when we built Kayuda, we made it so that any node could link to any node, not just to once immediately &quot;below&quot; it on its own branch.  We also allow you to put arbitrary amounts of text in your nodes.  And soon we will have support for embedding images, video, sound, and other arbitrary files. </p>
<p>On the other hand,  if you want a formal mind map, it&#8217;s trivial to build one in Kayuda.  Just start from your initial node and branch outwards without crosslinking anything or linking back to a previous node.</p>
<p>Hope this is useful.</p>
<p>&#8211;Dks<br />
Chief Evil Overlord of the Kayuda Team</p>
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